cfoulston

  • 30 أكتوبر 2017
  • انضمّ(ت) 7 أغسطس 2014
  • Thanks 🙂

  • Hi, getting these warnings and errors after importing into an empty 2017.2.0f3 project:

    build: http://esotericsoftware.com/files/runtimes/unity/spine-unity-3_6-2017-10-16.unitypackage

    Script 'Animation' has the same name as built-in Unity component.
    AddComponent and GetComponent will not work with this script.

    Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(233,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(233,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(234,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(234,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    Use of UNITY_MATRIX_MV is detected. To transform a vertex into view space, consider using UnityObjectToViewPos for better performance. - SpineVertexLighting.cginc

    Shader error in 'Spine-SkeletonGraphic-TintBlack': undeclared identifier 'i' at line 113 (on d3d11)

    very cool, thanks 🙂

    This looks very cool, looking forward to it.

    Got a question though, I've been using 2d toolkit primarily for 2d development in Unity. Is this tool compatible with 2d toolkit?

    If not, is this extensible enough so that I could add some sort of mediator between this and 2d toolkit?

    Thanks, and again, looking very sweet.