معرض Spine

يُستخدم Spine في جميع أنحاء العالم، بدءًا من الناشرين الذين تبلغ قيمتهم مليارات الدولارات وصولًا إلى استوديوهات الألعاب الصغيرة والمطورين المستقلين. أدناه يمكنك استكشاف بعض الطرق التي يُستخدم فيها Spine في ألعاب الأجهزة المحمولة والحواسيب، ورواية القصص التفاعلية، وصناعة الأفلام، والرسوم المتحركة، والقصص المصورة، والمؤثرات الخاصة، وغير ذلك.

We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer

هل ترغب في أن تكون جزءًا من معرضنا؟ اتصل بنا