Getting this problem now with the March build. Am pausing the game, and as paused is fine, but when returning to normal time it errors.
ArithmeticException: NAN
System.Math.Sign (Single value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Math.cs:485)
Spine.AnimationState.ApplyRotateTimeline (Spine.RotateTimeline rotateTimeline, Spine.Skeleton skeleton, Single time, Single alpha, Boolean setupPose, System.Single[] timelinesRotation, Int32 i, Boolean firstFrame) (at Assets/spine-csharp/AnimationState.cs:306)
Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at Assets/spine-csharp/AnimationState.cs:181)
Spine.Unity.SkeletonAnimation.Update (Single deltaTime) (at Assets/spine-unity/SkeletonAnimation.cs:177)
Spine.Unity.SkeletonAnimation.Update () (at Assets/spine-unity/SkeletonAnimation.cs:167)