This problem has only appeared recently with Spine working fine before. I'm wondering if it may be related to the export and import as when I look at the inspector now there seems to be some inconsistencies with the icon that you normally see beside the animation names. One has it smaller and one is missing. Image removed due to the lack of support for HTTPS. | Show Anyway
We've tried removing these anims but they don't solve the problem so am just curious what this means in case it may be a symptom.
I play an animation with the test play button in the inspector and it works fine. In game I can change the anim to many others using the inspector and they play fine but the offending one doesn't work (is the explore_damage anim that fails which is why I was wondering if the failure was because of the "errors" just before it). It seems to just show a frozen distorted frame. Are there any ways to "debug" an animation and see what anims are playing in each layer?
Thanks