Harald Which boolean flag do you mean? Clip End Mix Out Duration is a float parameter, and Don't End with Clip directly above disables the mix-out at clip end to the empty animation.
Sorry I mistyped on the field type. Basically what I've observed is that when the spine clip is the very last thing on the timeline asset, Clip End Mix Out Duration
doesn't seem to work regardless of how much duration I provide it. I want the spine animation that ran on spine track 1 to blend back to empty so that the idle animation on spine track 0 can play. Instead, the spine animation on track 1 seems to just hold and the spine rig never goes back to its idle animation and holds still.
Harald If you could send us a minimal Unity project which demonstrates this issue of incorrect playback when you are jumping to fixed positions in the timeline, then we can have a look at what's going wrong and hopefully come up with a bugfix. You can send us your reproduction project as a zip package to [contact@esotericsoftware.com](mailto:contact@esotericsoftware.com), briefly mentioning this forum thread URL so that we know the context.
I'll put one together by end of day today to send over. Thanks for being so responsive!