TheBiter boolean flag of Clip End Mix Out Duration on the SpineAnimationStateClip
Which boolean flag do you mean? Clip End Mix Out Duration
is a float parameter, and Don't End with Clip
directly above disables the mix-out at clip end to the empty animation.
TheBiter When I dig into the source code of the mixer behavior, I see that there's a special code block dedicated to the preview mode when the application isn't running. Is the behavior just something I can't do anything about or is there some settings I can do to get the spine animation to follow the playable director's playhead in runtime as I hop around the timeline?
The preview-only code block which is only used outside of play mode on purpose, as it comes with some drawbacks and is not really reliable as soon as multiple tracks are used, or when the Timeline animation shall be combined with programmatic (non-Timeline) animation on other tracks.
While you could always modify the source code accordingly if your project can cope with the drawbacks, we would not recommend that.
If you could send us a minimal Unity project which demonstrates this issue of incorrect playback when you are jumping to fixed positions in the timeline, then we can have a look at what's going wrong and hopefully come up with a bugfix. You can send us your reproduction project as a zip package to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context.