sketchi

  • 28 ديسمبر 2016
  • انضمّ(ت) 23 أغسطس 2016

    I'm setting up spine for characters that grow up, and there's a number of animations (walk, sit, etc) which gets shared between them. They have the same spine, just moved to match anchor points using image compensation. Is the best way really to make a new spine file for each character? Or can they 'share' the same skeleton, with a different compensation for each skin?

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    I have a couple hundred characters that all need similar skeletons/slots and animations, but are wildly different in size and anchor points. Tips appreciated!


    Oh! One more question.

    If I animate at one size, can I export at different sizes? Such as, 50% scale, 30% scale, etc?
    Or should I be creating bones and setting up spines at actual size? (but then what if I need to make a smaller/bigger version...)

    • تم التحرير

    Alright, sent in an email.


    I'd just like to update, for others' future reference, that switching browsers worked. Safari was the problem (some sort of additional security handshake?). Successfully downloaded using Firefox and am finally on the newest version. (:

    Thanks for the help.

    Nope, not using a proxy as far as I know. Thanks for the link but it isn't my problem; I already have Spine (professional) installed and have been using it fine for some time, am just now attempting to download the update it keeps pushing but once it downloads the update it tells me to re-download and reinstall Spine because "launcher is out of date".

    However, on the license page, upon trying to download the launcher, it gives me a broken page.

    • تم التحرير

    Every time I try, it goes to a broken page telling me the server esotericsoftware.com did not accept the certificate. Launcher keeps telling me to re-download and install spine because it's out of date, but... that's the problem.

    The license is Spine Professional.