outtoplay

  • 1 فبراير 2014
  • انضمّ(ت) 6 يونيو 2013

    Glad you got funded! Congrats...

    Name & Email from Kickstarter campaign:

    Brendan Gallagher
    outtoplay@gmail.com

    KickStarter #2

    Looking really good. Quick animation tip. When your Zombie hits the floor in the Head shot clip. Try to offset left and right limbs a few frames(2-4) it makes things feel more organic. For example, when he is shot, his arms go up and stop at the same time. Perhaps let his back arm star a frame or two later, go a bit further, and linger a wee bit longer at the top.

    Also, when the arms come down, remember to 'break joints'. The idea is, like a two jointed pendulum, the parent will go up slow, the start to fall, the child joint (in the case the lower arm) will lag a few frames behind it's parent (the upper arm). this goes for the slap on the ground when they hit as well. Let the upper arm hit, then have the forearm follow. Will feel way more polished. And and remember to offset the final foot keys at the end, 2-3 frames should do.

    That was terrific! Great vid, and really really helpful. Would love to see you make additional vids on the subject.

    best,
    Brendan G.

    New here to Spine, but I have to say I'm loving it. It's a true animator's program. Clearly anything that would improve the asset pipeline between Spine


    Unity would be terrific. When I read that the mesh was being redrawn every frame, I must admit that was a bit scary. But it sounds like the issues is not monumental and could be dealt with handily.

    Hippocoder is a huge influence and help back home on the Unity forum. IF he's considering implementing Spine in his team's workflow, that's gonna turn a lot of heads. Mine immediately. Will keep an eye on this thread for sure.

    Best to all, have a great weekend!
    Brendan

    Wow... you're investigation reveals some pretty significant issues for Unity users. Hopefully When Nate gets back from his trip he can look into this and provide some guidance. I'd imagine they had some serious designs on the Unity market.

    Really appreciate your leadership with this. I'm not much of a coder but would help where I can. Look forward to the reply. Have a great weekend.

    On another note, huge fan of The Other Brothers! Hysterical fun.

    best,
    B.

    Hope you don't mind a quick question, but you seem to be the resident Unity authority here and pretty enthusiastic about Spine (as am I.)

    I noticed in the Smooth Moves forum an extensive post on some of the pluses & minus that Layne felt SM had over Spine. Putting aside his potential bias toward his product, some of what he pointed out made quite a bit of sense. For instance, on page 67 of the Smooth Moves thread this caught my eye...

    Spine rebuilds the mesh EVERY SINGLE FRAME. My jaw almost dropped to the floor when I saw this! For super simple animations you probably won't notice this impact, but once you start to get anywhere near production level detail with your animations, this is going to seriously impact the performance, especially on mobile devices.

    Do you feel this would be a big issue in implementing Spine with Unity? As an animator I really...really like the feel of Spine, but I was curious if you had any reservations for mobile delivery?

    thanks,
    Brendan G.