badlogic wroteThanks for the all the info. This is now fixed in the latest master branch commit on the Spine Runtimes git repository. Please update and let me know if everything is good on your end now.
It works like a charm!
Thanks to all of you for being so responsive and helpful :party: !
Oh, I forgot to mention. After the update, setToSetupPose
is, as intended, no longer needed to restore the bones rotation