@Sekomu Thanks very much for the pull request, sorry that I missed that you already sent a CLA in the past!
We have merged the pull request and added some improvements on top of it, e.g. added single frame preview as well via a Fixed Track Time
parameter. This has been requested in this issue ticket.
From the changelog:
Added experimental
EditorSkeletonPlayer
component to allow Editor playback of the initial animation set atSkeletonAnimation
orSkeletonGraphic
components. Add this component to your skeleton GameObject to enable the in-editor animation preview. Allows configurations for continuous playback when selected, deselected, and alternative single-frame preview by settingFixed Track Time
to any value other than 0. Limitations: At skeletons with variable material count the Inspector preview may be too unresponsive. It is then recommended to disable theEditorSkeletonPlayer
component (at the top of the Inspector) to make it responsive again, then you can disablePlay When Selected
and re-enable the component to preview playback only when deselected.
New spine-unity 4.1 and 4.2-beta unitypackages are available here as usual:
https://esotericsoftware.com/spine-unity-download