Scendre

  • 30 أبريل 2018
  • انضمّ(ت) 19 يناير 2016

    Thank you Pharan for you answer!
    Yes i'm using playmaker and Mecanim. To be honest, i'm using this tools because i'm graphist, not developer ( and french, sorry for my english...).
    ok for animation window, i understand.
    But normally iddle (on my screen upper) could be play on game view. And it's not. I don't understand. I think it's not playmaker because iddle must be play when i don't give direction control to my character.

    But when i put iddle (loop) in animation name ( in skeleton animation script), animation play. But i'm interest to control my different animations (to pass between iddle/run/attack/etc.
    Do you think there is a solution with mecanim.

    I'm thinking, i checked preview aim in my skeleton-controller and there is nothing: "no model for preview". Unity bug? or not it's my fault

    • تم التحرير

    Hi all!

    I have a question about spine and animator.

    I have created a skeleton_controller to drag and drop my animation in animator. But my animation don't play, even a simple "iddle" after the entry.
    When i drag and drop my animation in animator, unity create an animation clip, which can't be play (Game object Dummy Missing). Apparently it's normal unity have some issue with spine animation in animation clip.

    But i don't find a solution with animator. Normally it must be play in game.
    Problem with my controller in component "animator"?
    Something to activate in "skeleton animation scrip"?

    Thank you! :beer:

    I think I've the same problem... I've re-opened an old file and this is happen : the mesh is not at the same scale as the image...
    Don't think it's coming from a new version of spine because I tried to use older version and that doesn't change anything...