JUHDUH

  • 21 سبتمبر 2023
  • انضمّ(ت) 15 سبتمبر 2023

    Hi, I see some discussion of people using Spine with Unity URP Shader Graph on here and I'd like to do the same.

    The issue is I have no idea how to start. Ideally, I'd be able to recreate the SkeletonGraphicDefault material in Shader Graph and then start adding my own shader features.

    If anyone has a screenshot of a graph with this functionality, or an example of how to layer additional material passes I'd be really grateful!