Christian24

  • 12 مايو 2016
  • انضمّ(ت) 27 يوليو 2015
  • What about updates for the old packs? 🙂

  • Well it takes a long time to load in my game engine, exporting takes around a minute.

  • Yes it is, but it is also big. It is a Spine asset pack, so a slowdown is exptected. And I don't have time to investigate 🙂

  • 5 to 10 seconds. Maybe even more. Not sitting there with a stopwatch 😉

  • Yeah I will probably remove the skins and let the version control take care of the rest 🙂

  • Well thanks for all the replies. Why I want to do it is straight forward. I got an asset pack and it contains a lot of skins and loading the JSON/character takes FOREVER. So now for prototyping I want to have only one.

    And BinaryCats and Pharan are right, it can be useful and it depends on the use: DLC could be one, but also not loading everything at once. I think it depends upon what the developer wants to do 😉

    • تم التحرير
  • Hi guys,

    I have a file that contains multiple skins. Now when I export it to JSON and create an atlas it creates an atlas for every single skin. Is there a way to export only one of them?

    Thanks,
    Christian

  • Oh I misunderstood you then. I thought were holding it back because of new Spine 3 features.


    @Mitch can you post all the animations, so I get an idea if this is for me (and so worth waiting for)?

  • Oh I did not see that one coming. Do we need new licenses to upgrade to Spine 3?

  • Is this still coming?

    Equipman looks really nice. Is there something like an animation wishlist? 😉

    Yes, I just tried the XNA runtime. And those lines are replacements I did for compilation errors. So no idea if this is the correct way to fix those, but it works for me at least 🙂


    Also SkeletonBounds.cs is present in the directory, but not part of the C# runtime project.

  • Great. It seems the same issue also applies to the XNA runtime. Still investigating here though.


    So I fixed it. First the file is again missing.

    Second: I changed SkeletonMeshRenderer.cs Line 93 to:

    var drawOrder = skeleton.DrawOrder;

    And Line 96 to:

    Slot slot = drawOrder.Items[i];

    Also SkeletonRegionRenderer.cs
    Line 86 to:

    var drawOrder = skeleton.DrawOrder;
    

    And Line 89 to:

    Slot slot = drawOrder.Items[i];
    

    That fixes everything for me.

  • Now someone just needs to fix it in the repo 🙂

  • Thanks. Seems the C# project simple misses a reference to that file. It is not part of the project. Added it, now it works.

    • تم التحرير
  • Hi everyone,

    I am trying currently to compile the C# runtime. But I get about 45 errors like this:

    Error 1 The type or namespace name 'ExposedList' could not be found (are you missing a using directive or an assembly reference?) C:\Users\Christian\Documents\spine-runtimes\spine-csharp\src\Animation.cs 37 12 spine-csharp

    Anyone know why that is? Am I missing something?

    Thanks a lot,
    Christian