What about updates for the old packs?
Christian24

- 12 مايو 2016
- انضمّ(ت) 27 يوليو 2015
Well it takes a long time to load in my game engine, exporting takes around a minute.
Yes it is, but it is also big. It is a Spine asset pack, so a slowdown is exptected. And I don't have time to investigate
5 to 10 seconds. Maybe even more. Not sitting there with a stopwatch
Yeah I will probably remove the skins and let the version control take care of the rest
Well thanks for all the replies. Why I want to do it is straight forward. I got an asset pack and it contains a lot of skins and loading the JSON/character takes FOREVER. So now for prototyping I want to have only one.
And BinaryCats and Pharan are right, it can be useful and it depends on the use: DLC could be one, but also not loading everything at once. I think it depends upon what the developer wants to do
- تم التحرير
Hi guys,
I have a file that contains multiple skins. Now when I export it to JSON and create an atlas it creates an atlas for every single skin. Is there a way to export only one of them?
Thanks,
ChristianOh I misunderstood you then. I thought were holding it back because of new Spine 3 features.
@Mitch can you post all the animations, so I get an idea if this is for me (and so worth waiting for)?
Oh I did not see that one coming. Do we need new licenses to upgrade to Spine 3?
Is this still coming?
Equipman looks really nice. Is there something like an animation wishlist?
Yes, I just tried the XNA runtime. And those lines are replacements I did for compilation errors. So no idea if this is the correct way to fix those, but it works for me at least
Also SkeletonBounds.cs is present in the directory, but not part of the C# runtime project.
Great. It seems the same issue also applies to the XNA runtime. Still investigating here though.
So I fixed it. First the file is again missing.
Second: I changed SkeletonMeshRenderer.cs Line 93 to:
var drawOrder = skeleton.DrawOrder;
And Line 96 to:
Slot slot = drawOrder.Items[i];
Also SkeletonRegionRenderer.cs
Line 86 to:var drawOrder = skeleton.DrawOrder;
And Line 89 to:
Slot slot = drawOrder.Items[i];
That fixes everything for me.
Now someone just needs to fix it in the repo
Thanks. Seems the C# project simple misses a reference to that file. It is not part of the project. Added it, now it works.
- تم التحرير
Hi everyone,
I am trying currently to compile the C# runtime. But I get about 45 errors like this:
Error 1 The type or namespace name 'ExposedList' could not be found (are you missing a using directive or an assembly reference?) C:\Users\Christian\Documents\spine-runtimes\spine-csharp\src\Animation.cs 37 12 spine-csharp
Anyone know why that is? Am I missing something?
Thanks a lot,
Christian