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  • Y & X Flipping not supported

Hello,
I just updated spine and see that x & y flipping of bones is no longer supported? Why is this? It seemed to work perfectly before and now I have a handful of animations im going to have to redo/fix.

Is there any plans for this to come back or an elegant way to fix the issue?

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  • تم التحرير

In 3.0, with the introduction of skewing-scale transform inheritance, bone flip was replaced with negative bone scale.
You need to use stepped curves to make it animate similarly to before.

There are no plans to reintroduce bone flip, since negative bone scale currently does what bone flip used to do, and more flexibly.