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Hey guys,

Me and my friend finished another game for 7-day hackathon. You can play it right here.

It's all new amazing experience to use Spine in conjunction with pixel-art assets. Using of Spine for character animations was like a turbo boost for whole development cycle, it's significantly faster then draw sprite animations and gives some new estetic power to pixel-art drawing! 🙂 Try it out and please share you opinion.

Question to Nate:
Is there any chance to get new updates and features on Spine in a future? I would like to ask for some extra export params (e.g. gif scaling) to fit such small assets.

Piece :drunk:

That is super cool! Took me a little bit to understand how much damage I was doing and how to dodge effectively (keyboard controls seem a bit finicky, not sure about dodge being on Shift), but overall real neat!

Hey, clandestine, thanks!
Yeah, it's probably was a big fault to use these keys, especially because Shift... But unfortunately we got it too late.