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  • SkeletonRenderer.LateUpdate eat most of my cpu

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I put seven spine animation in scene, just the SkeletonRenderer.LateUpdate used 35% cpu time. how to improve the performance.

I test the animation on ipad mini first generation.

download/file.php?mode=view&id=708

How complex is your Spine project?

Do you use Meshes?
Do you use FFD?
Do you use Skinning?
How many bones do you have?

WOW! No wonder you're getting those performance issues... You definitely need to lower you number of bones and number of vertices on your meshes.

That is indeed a very dense mesh. You can probably make it at least half as dense and also lower the amount of bones drastically.
Here's an example of pretty smooth deformation on a large object.

Image removed due to the lack of support for HTTPS. | Show Anyway


The smoothness is achieved by just using automatic weights and then pressing Smooth in the weights dialog. Also keep in mind that as soon as things are animated it is much harder to see any jagged edges.