Hello again, @Erika, I've been working on this project and found a simple solution that works for me.
The issue now I have is about mixing skins.
I want to achieve what happens when I pin 2 skins in my preview window:
Each one has it own placeholder:
(this is the same for every part)
And I'm trying to do what the mixing skins documentation mentions here:
https://es.esotericsoftware.com/spine-unity-mix-and-match
However, instead of achieving this:
I'm getting this:
The code where I try to mix both skins is
private const string shockingWithBones = "shockWithBone";
[SerializeField] [SpineSkin] private string bonesSkin;
[SerializeField] [SpineSkin] private string shockSkin;
[...]
mixSkin = new Skin(shockingWithBones);
mixSkin.AddSkin(skeletonData.FindSkin(shockSkin));
mixSkin.AddSkin(skeletonData.FindSkin(bonesSkin));
skeleton.SetSkin(mixSkin);
I also tried changing the addskin lines order, with no change.
Could you help me with this?
Thank you very much in advance, let me know if you need anything else to explain the problem!