Here is an animation in our game.
Currently, my job is optimizing spine objects. Is there any way to disable some bones in certain animations?
When I added some bones below the hand, This happened.
The unused bones are moving during this animation.
I am going to add some particle systems in certain animations.
The particle systems must be spawned in certain transform. so I have to make animation-dependent bones for spawn point.
But these bones are not used in other situations. and they drop frames.
Is there any way to disable bones in certain animations?