Hello
I was wondering if Spine's import editor code can work properly when Unity's parallel importing is activated ?
https://docs.unity3d.com/Manual/ParallelImport.html
I have never used this setting, but I was wondering if it would be a good idea to enable it, for speeding up the editor.
Spine has some custom import code (to create SkeletonDataAssets, Materials, etc...) and it's maybe not recommended or tested with Unity's parallel importing ?