Spine Example Projects

Below you will find many of the example projects included with Spine and details of the how each project works. The project files are provided and export files can be found in the spine-runtimes Git repository.

Filter by the Spine features used in each project.

Filters

  • Essential5
  • Professional10
  • Audio1
  • Bounding boxes1
  • Clipping3
  • IK constraint5
  • Transform constraint6
  • Path constraint3
  • Deformation4
  • Frame-by-frame5
  • Meshes9
  • Skins2
  • Skew1
  • Tint black2
  • Weights10
  • Clear filters

Spineboy

The Spineboy project demonstrates a variety of Spine features, such as meshes, IK, transform constraints, and clipping.

Raptor

The Raptor project demonstrates the use of weighted meshes and IK.

Alien

The Alien project demonstrates how to combine traditional frame-by-frame animation with the advanced animation tools provided by Spine.

Coin

The Coin project demonstrates how to make a shiny coin using Spine's clipping and tint black features.

Dragon

The Dragon project is a simple example of traditional frame-by-frame animation in Spine.

Mix-and-match

The Mix-and-match project demonstrates how to design customizable characters using skins.

Power-up

The Power-up project illustrates the visual impact that can be added to a simple animation by the use of weighted meshes.

Stretchyman

The Stretchyman project shows how IK, paths, and weights can be used to create stretchy limbs with simple controls to ease the animation process.

Tank

The Tank project demonstrates how mechanical components, like tank treads and wheels, can be easily and quickly animated using paths and transform constraints.

Windmill

The Windmill projects show how to model isometric perspective with both Spine Essential and Spine Professional.

Owl

The Owl project shows simple perspective effects and use of additive animation blending.

Chibi Stickers

The Chibi Stickers project shows how to create emotes for stickers across multiple skins in Spine Professional.