• Bugs
  • Crash when you drag mesh points outside the box

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My spine crashes when I drag a mesh point outside the original bounding box. Help!

I assume you mean in edit mesh mode? Is Deformed checked? We don't see this crashing. Can you please email the project and explain how we can see the crash? contact@esotericsoftware.com

I have deformed unchecked. but as of right now this keeps happening on and off. I am trying to recreate it now but everything is functioning fine, but this has happened to multiple files for a few times now.


I really hope this isn't one of those... random things that happen then suddenly stop happening when people are looking at it. I'm not crazy haha


I'm sure it totally happened. Everything is going to be OK.

::backs away slowly::


Aha! Repro steps: edit mesh mode, deformed unchecked, create tool, drag from hull vertex inside mesh, then outside UV bounds without letting up the mouse button (maybe take a few tries). This is good, I think this has haunted us for some time. We should have it fixed soon!

Great thanks!! At least this is programming me to save... every minute
Thanks again tho

Fixed in 3.6.48!

To avoid it until then, don't use the Create tool to create a new hull edge which would cause existing hull vertices to be changed into internal vertices.

Thanks!