In SkeletonRenderer, this code is commented out:
// set blend state
BlendState blend = slot.Data.BlendMode == BlendMode.Additive ? BlendState.Additive : defaultBlendState;
if (device.BlendState != blend) {
//End();
//device.BlendState = blend;
}
My spines look completely wrong with that bit of code commented out. They look better with it in.
Is there another way i should be doing this?
Any idea what I'm doing wrong? Should that code actually be in?