I think you could make it less confusing by assigning distincive colors to groups of bones.
Another thing you could do to improve readability is, since I see the bone chains are constrained, simply hide them, you don't directly manipulate them, but manipulate the controllers anyway, don't you?(:
What are the point bones in the bottom? particles?
Regarding your question, you can easily hide the bones you select by pressing h
and you can also store selections of bones (or vertexes, images, or almost anything in Spine) by pressing ctrl+1
(or any number from 0 to 9) and then you can recall the selection by pressing the number, making the activation and deactivation of bones very quick (press 1
and then h
)
I don't know if a button to hide all the unused bones could be the best thing to do, (maybe it hides bones you were about to key, so then you have to get mad searching for them?) but I've opened a request: Hide unkeyed bones to reduce clutter · #292 · EsotericSoftware/spine-editor