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  • The Intergalactic Trashman

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The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with platform stages that combines action, puzzles and stealth.

The main character works collecting and recycling space trash and unwittingly, he find himself involved in an intriguing adventure. He will need to travel around the universe to find his partner and friend that has disappeared under strange circumstances.

A platform stage alpha gameplay:

http://www.youtube.com/watch?v=SdcaiXVtbSY

A space stage alpha gameplay:

http://www.youtube.com/watch?v=6nE9VRsCfeA

Our hero is the little creature below.

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* The main character color is customizable and he will wear clothes.

The Main Mothership (the basecamp) will be inhabited by several characters which we will be able to interact with.


Our hero will find differents enemies through his adventures. Currently, we have the Jelly Enemies, that guard factories which our hero will investigate.In addition, he must fight with space pirates that try to destroy your ship and steal its parts.

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We are using LibGDX (Java/LWJGL) for the game logic (http://libgdx.badlogicgames.com/). The animations are done with Spine.

Any feedback is appreciated.

Thanks in advance,
GloveCat Studio

Our website: http://glovecatstudio.com/eng/

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  • تم التحرير

Absolutely love it, thank you for posting it here. I hope you will post more videos in the future 🙂

Thanks to you! Without your work, Project Meteora would be less fluid and so much bored to work. We love to make animations with Spine!

Of course we'll update this post with the new videos and animation.

شهر واحد لاحقا
8 أيام لاحقا

I introduce you a new enemy the Turret.

Here i leave you several images of its behavior.

Guard:

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Alert:

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Shooting:

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What do you think about it?

EDIT:

I update the main post with more information. Sorry for the inconvenience.

I think it's phenomenal!! 🙂

Looks great!

Is that 2D in 3D or pure 2D?

Pure 2d.

The first tests were created in a vector program and then shading in a bitmap program. But they were very small characters and the coloring was "dirty". These new characters are created and colored vector directly in a better resolution (50% bigger) and we can do more details. We upload a video in a few days. We want to know your opinion with the new aesthetics of the characters. We have doubts about which option is best.

Pd. The lights in the gif are in a mispaced, Its fix now!

Well I think it looks like Sackboy and Super Meat Boy had a baby 🙂

Looking forward to the video 🙂

DoobyDude wrote

Well I think it looks like Sackboy and Super Meat Boy had a baby 🙂

That was a recurring theme in Tig-Source and JavaGaming. The problem is that we we should have show the character with basic clothing. The character is highly customizable: both the color and the costumes. In the next video will not be red!

Look a concept art with various colors and his basic costume!

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9 أيام لاحقا

Wow, phenomenal. I especially love the transparency of the guy with spanner.

8 أيام لاحقا

After a week of vacation we back with renewed energies!

First of all thank you very much for your encouragement. You help us to keep doing this with the same enthusiasm with which we started!

Here you have a new version of the main character and the basic enemies. We decided to change the coloring, because we have problem with the size of the characters in-game (The characters, in the early version, looks dirty)

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Hope you like it.

Pd. The video will come out on Wednesday, we had several issues with the level editor and we could not do the level before. Sorry for the inconvenience.

Wow, this is very nice! I love the camera movements, amazing!

Great job guys!!

It looks great!! 🙂

The idea for the logo is solid, however it could use some stretching/squashing to exaggerate movement. The body of the spaceship that comes in at the start, could be stretched horizontally to give it a sense of moving really fast and some of the things that are "attached" could use a little squashing as they hit the body.
Apart from that, It's very cool 🙂

And here is the video!! :rock:

http://www.youtube.com/watch?v=v1tSbJvhLt4

There are several flaws in the video, as the death animation of the enemies.

What do you think?

The next step will be to start debugging the mechanics and animations we already have.

5 أيام لاحقا

Another gif for the post!!

This one has been made by Marina, the other graphic designer. We are dividing the graphic development into 2, Platforms Stages, Me , and Space Stages, She.

We are currently 5 people: 2 graphic designers, 2 programmers and the sound effects/musician guy.

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What do you think?

Looks freaking great! 🙂 Maybe the powerup thing could animate away instead of just disappearing?