Hello guys. I have issue with my project and couldn't find out the solution.
I have 6 spine files of 6 different characters, import to unity. I made all these 6 one the same way. Faces are meshed, bodies are meshed, each arm is splitted into 3 parts and also meshed.
The problem is, 5 other guys are imported completely fine without error, and then the 6th one. Its arms weren't showing up from the beginning and only visible when a specific animation run (Each character has 4 animations). I did looking up around the internet and found out nothing.
May anyone point out the problem for me? Thank you.
P/s: sorry for my bad english
10 Jul 2017, 16:39
Hah, I found it out. The problem is the the clipping feature.
I have an attachment named Tongue and using clipping on it. At first I have set the draw order like this.
As I understand, it should only affect the attachments that highlight red. But no.
After awhile I tried changing the order like this and it works
Is this bug or I missed something?