Hey Pharan. Thanks for the reply.
I think I may be missing something...
That's the spine editor heirarchy, and the attachments in the slot. Their names are the path.
In Unity, when I try to do:
activeSkeleton.skeleton.SetAttachment("hair", "hair02");
It cannot find the attachment.
"Error: Attachment not found: hair02, for slot: hair"
But if I use the entire file path, it works fine.
Thanks!
03 May 2017, 05:55
Ok I figured out that I can rename the attachment, then set the image path at the bottom. Feels odd that by renaming the attachment, that it changed the image path requiring me to redirect it to the correct image.
Either way, I seem to have figured it out.
Thanks!