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Need cocos2d-x runtime for open .skel files
Hello.
I need cocos2d-x runtime to open binary .skel files generated from Spine v 2.1.27 or please give binary file format for this version.
I'm afraid we do not have a binary skeleton file loader for 2.1.27 for the cocos2d-x runtime, and also have no plans to backport it.
Could you give me binary format documentation/description for this version?
We only have the format documentation for the latest version I'm afraid, see Spine: Binary export format
However, it should be easy to check out the reference binary loader implementation for libGDX for 2.1.17 and port that to C, see spine-runtimes/SkeletonBinary.java at 2.1.25
9 أيام لاحقا
Thanks