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[UNITY] Missing GameObject KeyFrames
Hi guys,
@Pharan, @Mitch , @[محذوف]
I can't figure this one out. When I import my Spine animations into unity, I can't see the actual keyframes in the Animation tab. Whats more, I seem to get this "missing Game Object" error.
Attached is the screenshot. Please let me know what I'm doing wrong here. :bang: Image removed due to the lack of support for HTTPS. | Show Anyway
Thanks
The Mecanim integration doesn't convert Spine animations into Unity animations.
That process is called "baking" and baking involves a lot of compromises and lost features because Unity's animation system has less features than Spine and uses a different curve scheme.
What SkeletonAnimator uses are dummy animation clips to identify which native Spine.Animations are supposed to be played at runtime. No baking is done.
This preserves all the features of Spine animations (except Spine.Events, which SkeletonAnimator does not capture).
I'm not sure what the "missing Game Object" error is. I also don't see it.
Ahh ok. Got it on the Spine import process and Unity compatibility.
I'll do some more digging on my exporting settings.
Thanks