• Runtimes
  • Running an animation backwards

Currently using Cocos2d-x, is there a way to properly to run an animation backwards?
Or would I just have to have a seperate animation for it. (Using the select/drag method)

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  • تم التحرير

We currently don't support backwards playback at runtime via AnimationState.

Creating a separate animation by copying and reverting the keys of the forward animation is currently your best option.