• Editor
  • So, I went with Spine

Aaaaaaaaand I like it so far 🙂 I went with the Essential for now though I am eying for the professional one when I get better.
I've tested a little bit with Spriter, Creature, Dragonbones. But yeah, from I've seen Spine is the better (personal opinion)

I am very new to this Skeleton Animation, heck I still have to do my very first personal one 😛 The documentation, community engagement and user interface are really big plusses.

I can probably keep going but not now, cause I have some videos and the documentation to read. Going to do it with a smile 🙂

I'm looking forward to "master" the editor in the near future.

Just my average first post!

Yours truly,

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  • تم التحرير

Welcome to the Spine club! :party:

I agree with your assessment! I was a spriter dude for a while, but the level of quality in Spine and the absolutely phenomenal dedication to supporting their community made Spine a slam-dunk for me.

Also, @Mitch's voice was dead smexy. Aww ya!

Xelnath wrote

Also, @Mitch's voice was dead smexy. Aww ya!

What? Where? O: can't believe I missed that!

Welcome to the glorious Spine master race.

Erikari wrote
Xelnath wrote

Also, @Mitch's voice was dead smexy. Aww ya!

What? Where? O: can't believe I missed that!

He's the narrator in the Spine for Unity videos 😉

25 أيام لاحقا
Xelnath wrote

I'm searching for those videos right now and I still can't find them. D: I wanted to link them to a friend but I have honestly no idea where to get a link to them.
I just found 2 videos from a guy with a similar name on youtube, but I'm not sure they're the correct ones. Could someone please post a link to them?

Thanks Xelnath! the second link takes me to Soren's serie and ES one, so I wouldn't have found them there o.o

14 أيام لاحقا

Hi there, I just bought the spine pro edition in hope that it will prove to be a good investment. I have been working with spriter so far and I got used to it's workflow and interface. So now when I have to transition I feel like I was learning to write with my left hand. I have massive problems with understanding how the Spine timeline works. I can't get a single simple animation to work out properly. It constantly hides keyframes from me and whenever I make a new keyframe and change a position it almost never registers the change properly and the animation just snaps from one position to the next. Also, whenever I make a new keyframe in the middle, it completely utterly destroys the pose in the next keyframe. It's just so frustrating. I feel like this software is trolling me. Maybe it's because I got used so much to how spriter works I expect it to work the same. But it's not just the force of habit. I dont get the theory behind this behavior. I am watching tutorials and reading documentation but I can't find what it is I'm doing wrong. Can anyone help me understand how is this supposed to work? Maybe someone who also worked with spriter and is aware of the differences and can explain to me why am I having such a hard time with this. I will appreciate every help I can get, because I can't get any work done until I figure it out.

David_kay wrote

whenever I make a new keyframe and change a position it almost never registers the change properly and the animation just snaps from one position to the next. Also, whenever I make a new keyframe in the middle, it completely utterly destroys the pose in the next keyframe.

Wild guess...: you may not have keyed in both frame 0 and the last.

Also, 'AutoKey' doesn't comes enabled with a fresh installation of Spine. Either make sure you manually key in (commit) every change or enable AutoKey. Otherwise you'll make changes but not saving them when moving to another frame.

My advice is that you select ALL bones (and even meshes) and manually key in rotation, translate and scale at frame 0. And if you're making a loop (like a walk cycle) copy all of them to the last frame (they should be the same in loops). That way, every change you make in between is gonna get interpolated as you are expecting and it will not snap.

Mind that presetting all keys is considered bad practice because of the huge number of unneeded keys you'll be setting at the extreme frames. But as of version 3.5 we have a little button 'Clean Up' that automagically erase them. Just be sure to use it only when you're done with that animation setup.

Edit: It's best that you don't "highjack" old threads to post your own issues. Just create a new one and that way you'll get quicker answers. I only found your post by chance...

Okay, thanks for your help, I was browsing the forum searching if anybody had similar issues and I didn't want to duplicate threads.