Thanks 🙂
Sure you can.
[*] I would love to have a hierarchy on the vertices, so I can control how vertices and the triangles the create overlap.
I had a few issues where i had to restrict the animation i had planned because the triangles overlapped in a weird way.
Here´s a link to show better what I mean: What determines vertex z-depth order?
[*] I had the mesh bound to a Bone inside an IK-Constraint, then keyframed the initial mesh and the mesh when the mech stands up. The mesh shrank by a third halfway through the transition, then inflated again. I guess that´s the effect of the vertices just moving from A to B, and that might have coincided weirdly with the bone-animation, nevertheless I had to work hard on the in-between frames.
[*] Not knowing how to link animations, i.e. create the head-bob-loop and then just have it repeat without the necessity to copypaste it throughout the length of the clip.
[*] Not having a detachable viewport I could position on my 2nd monitor 😃