Hi,
I'd like to apply a simple flat shadow to the main character, a simple skeleton with the same animation of the character. That is, a real black, faded copy, much like the effect of the ghosting already shipped in the runtimes.
What's the most quick and efficient way to do it - that is, replicating a certain skeleton with a certain offset and different shader/texture?
Would it be possible to get some blur on it, maybe using another image of all the character parts, but with some blur applied on the whole image?
Here's an image for reference:
Now it's just a black rectangle, and I'd rather not be using a featureless elliptical blob. I'd like it to mimic the movements of the player, with an offset