Right click(and move mouse) and scroll does either Zoom or move, not both
Right click and scroll does either or
- تم التحرير
Does both for me.
at the same time?:o mine prioritises move (version 3.4.02)
Ah you're right. I don't notice it on my trackball, which is easy to keep perfectly still, but I see it using a mouse. You should get a trackball, your wrists will thank you!
track balls... I didn't know you where one of those people :tmi:
Trackball master race!
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The size of the ball and scroll wheel is awesome. The wrist rest is junk, puts the wrist in a bad position, don't use it. I use an Imak SmartGlove w/ Thumb, like a ninja.
overly big image of my work mouse:
Here's a normal size image of your overly big image of your work mouse:
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too damn big
Ill clippy it
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You forgot to label the crumbs, poor ergonomics, and wrist pain.
We've enabled zooming while panning. It's not super useful since Spine is doing its patented zoom-to/from-mouse, but I'll admit it is nicer in case you overlap your scrolling and panning slightly.
of course! that's how nobody has noticed this, the patented zoom-to/from-mouse
and how possible is it to uh, rotate the viewport, like an artist would do in photoshop.
I am currently aligning spine objects/bones with other spine object/bones, and I have to look at my screen at funky angles to work out what is going on.
encase I cant make myself anymore unclear here is a paint diagram:
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Where the black is a image of one skeleton,
the red is a skeleton which has a bone, which controls the transforms of how the blackskeleton hold the redskeleton's
the brown is the bone which holds the transform
(in the example here I have to rotate my head 90' to see what it would look like on the black skeleton)
Not sure I understand, but maybe you could temporarily rotate the black skeleton so you can work on it without turning your head?
Uh, in photoshop you can freely rotate the camera on the Z axis, thought it would be useful if spine did the same, but I guess nobody else has suggested it ¯_(ツ)_/¯
and yeah I can rotate the skeleton, but eh, not as quick as rotating my head