• Unity
  • Box Collider 2D Offset not 0

Hi I was just wondering if there was an easy way to ensure that after pulling in spine data for a character the box collider 2d component attached to the character will have it's offset set to 0?

Often times the offset of the box collider 2d will be some random number, and that can make things just a bit harder when syncing position in networking.

Thanks in advance!

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  • تم التحرير

I'm not sure what would change its offset in the first place except for you manually doing that in code or through the inspector.
Can you elaborate?

A normal Spine GameObject would have no idea about Unity physics and wouldn't touch it at all.