yes indeed, this is an important feature.
i'm really wobbling on the fence toward purchasing spine pro (was actually thinking of buying it today!), so many awesome and time-saving features yet i'm seeing some things that i'm afraid would be a workflow problem. the limited graph editor is one of the major "dings" that is keeping me from committing to purchase. i'm a long-time after effects/apple motion/flash/toonboom harmony/3d software user and not having a "full", continuous graph is a stumbling block for me. also, is there no way to separate the axis of control in the graph? this is also a big compromise. i'd expect to be able to chart the x and y of translation independently, etc..
in addition, sorry for being fussy but man those are some of the ugliest curve-lines i've seen in any animation graph editor, to the point where they are (possibly) confusing to interpret. they have giant, geometric "steps" to them that make it look like the animation is going to be stepped and linear/jumpy in that way, even though the actual motion is smoothly interpolated. not good.
it is clear that the graph editor needs an overhaul, and i'm afraid this is going to be a perpetually low priority for development attention. if there is going to be some development on the graph editor, maybe direct integration with the dope sheet panel is a good idea? maybe have the "translate" row in the dopesheet drop down to show the individual axes (same with the other transformation rows) and you can select one or more of these to show up in the graph editor, and the graph editor would show ALL of the keys and interpolation controls for the selected rows. this would be bliss!