I'm having trouble importing SkeletonData that uses weightedlinkmesh.
Error reading skeleton JSON file for SkeletonData asset: kristal skel_SkeletonData
The requested value 'weightedlinkedmesh' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x0023b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Enum.cs:692
at Spine.SkeletonJson.ReadAttachment (Spine.Skin skin, System.String name, System.Collections.Generic.Dictionary`2 map) [0x00062] in E:\Git\GOG\Game\Assets\spine-csharp\SkeletonJson.cs:258
at Spine.SkeletonJson.ReadSkeletonData (System.IO.TextReader reader) [0x0071d] in
I have made sure the runtime is updated.
Has anyone successfully used weightedlinkedmeshes in Unity3D?
Any idea what could be wrong on my end?
Thanks,
23 Mar 2016, 06:16
At closer inspection, I see that there is no code support for weightedlinkedmesh in the Unity3D runtime, is this correct?
23 Mar 2016, 07:41
Looking even closer I see that there is no code support for LinkedMeshes in Unity3D (spine-csharp) at all.
The only runtime that I see has it is libgdx.
Any update on when Unity3D will get LinkedMesh support?