Alas, it has come the time to decide if we progress with mecanim or not.
There are some pretty major features with spine that are not (or atleast from what I could find) supported.
One major thing is IK/bone manipulation. For the life of me I couldn't figure out how to get this to work if it is supported. there are numerous instances of when we need to place a bone/ik at a specific point. When using the mecanim controller, even with the bone on Override enabled.
Another thing which we where hoping to use was Blendtrees, I understand this is possible with baking. But, because of bakings limitations. Im pretty sure we don't want to go down that root.
Another thing, is root motion. Another thing I could not get to work 🙁 . We also have some bespoke requirements here, which apparently makes this impossible. We need to be able to move in 3 axis with root motion. i.e. taking the X displacement and moving the character that much in the Z axis.
Am I mistaken about these things not being supported? If they are not will they get support anytime soon?