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Workflow for dynamic weapon
Hi, i'm currently building a game where the player can dynamically change their weapon, however i can't find a solution for this problem:
i had about 7 weapons
each weapon is sometimes animated to make it good (either skew, become a bit larger or longer) to do the exaggeration effect
if i separate the spine of the character and weapon spine file, i had problems on the weapon order in layer when the player is doing circular movement
if i make the weapon and the character in 1 spine file, i don't know how to set the weapon animation (skew and other animation effect) based on what weapon is currently equipped.
did anyone know how to solve this problem?
thanks
Hi, i dont know if you ready see the Gunman Asset https://esotericsoftware.com/spine-asset-packs maybe if you bought that asset can help you.