Hi.
Use Binary.
[Unity3D]Unity3D runtime binary format loader problem
Hi.
Use Binary.
[Unity3D]Unity3D runtime binary format loader problem
It works fine !
Thank you Mitch for the information !
And thanks spine team for binary supporting, too !
ProudLittlePinwheel wrotePharan wrotebut in case you're interested, some 20 to 40% mesh-updating performance gains are being worked on. Someone just contributed some changes to the code that works around some weird stuff Unity does.
I was wondering, are the 20-40% mesh updating improvements mentioned going to be merged soon before any big Spine 3.0 update or are they integral to that? It's just that I'm not sure everyone will be able to update to 3.0 straight away (due to the massive skew scaling changes introduced) but may still want those performance improvements in their runtime. Any info on this would be appreciated?
Also, if more info on the 'weird stuff' Unity is/was doing is possible that would be great too, just for our own education to ensure we avoid such things in future.
Many thanks
So any word on this? Pharan... Anyone...
Ask your mother. (Mitch is your mother.)
Pharan wroteAsk your mother. (Mitch is your mother.)
Any info Mitch?
Merged last night. didn't forum announce it yet.
unity package is updated too.
(Pharan is your grandmother)
Thankyou!
You're welcome, sonny.
It's actually more like 200-300% gain on desktop :p Not so much on mobile, though.
ZimM wroteIt's actually more like 200-300% gain on desktop :p Not so much on mobile, though.
So far it's depended on the contents of my skeletons heh. Either way - thanks
Yeah it is a tonne faster for me. Awesome stuff!
Just to clarify to late readers, OP's problem was totally different.