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Hey guys,

Wondering if anyone else was running into this problem?

Now that the export format has changed, I can't delete all the temporary animations (that I use to veiw all my otherwise segmented animations) out of the single exported JSON animation file.

I would for example have:

UA_run_start
UA_run_loop
UA_run_stop

and the temporary animation where I make sure it all runs together:

TEMP_UA_run_startloopstop

But now that temporary animation is included in the final export of the single JSON file.

Would it be possible to select specific groups of animations to export?
or possibly have separate folders in the animation tree in Spine?

Long live the Spine!

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A list of animations (and potentially other items, eg which skeletens, which slots so you don't export one with a template image, etc) with checkboxes on export seems pretty clumsy. You could delete the stuff you don't want to export. Do you really need to keep around the temporary animation? Folders in the tree is complicated to implement. We could have radio buttons on export for "All animations" and "Selected animations". The latter would only export the animations selected in the tree, but this seems quirky.

Thanks for the quick response.

Yeah I could delete the temporary animations but if I ever need to rework the 3 hit combo for example, (which happens quite a bit), I'd have to copy and paste all the separate animations together again. Or edit them separately, which is bad for continuity.

Plus it's a big help if you need to change something across just a few of the animations, and line them all up. Rather than changing the setup pose.

Also the temporary animations allow me to show the rest of the team what they would look like together, without editing them together or placing them in runtime.

My list of animations for the one skeleton is getting very large, and there doesn't seem to be a way to order / organise them in the tree.

Are you thinking of implementing a folder system or grouping system in the tree in the future?

The quirky radio buttons for All or Selected animations you speak of would definitely help me big time, and hopefully others.

Cheers,

Simon

Thanks!

9 أيام لاحقا

I think a quick/simple solution would be to simply to add a checkbox on export "Export to Seperate Files" or something, to reinstate past functionality.

I for one am a bit peeved that my application autoupdated with this feature since it completely breaks most of the backend code I wrote to import multiple animation files seperate from the skeleton. I know this is the nature of using an application that is still in development, but its frustrating nonetheless.

Sorry bignic. 🙁 A file per animation turned out to be a bad idea.

3 أعوام لاحقا
Nate wrote

Sorry bignic. 🙁 A file per animation turned out to be a bad idea.

So ,how can I export only selected animations now ?
I find the trello item is still in ideas section. 🙂

There's currently no out of the box way to only export specific animations. You best bet is to (temporarily) delete the animations in your Spine project, or post-process the animation in the output JSON file. For the binary output format it's not going to be possible to post process it.