Hi all the had to download the latest package on a new install and it seems to not reset the skeleton when Setting a new animation in unity.
When going from run to idle for example, it will take the last frame of run as the starting point from where idle will pose, resulting in hilarious but alarming gameplay. we have the previous install and will need to figure out how to export and import the last working package. but hopefully you can fix it before our release.
affected packages: spine-unity-runtime v 4.2.94
spine-csharp-runtime v 4.2.33
last known working packages: spine-unity-runtime v 4.2.88
spine-csharp-runtime v 4.2.31
The pic below all players are "running" but two just came from "fallen" animation
thanks for your time on this any help is appreciated.