Hello everyone and probably the spine bot,
Just wanted to know if the unreal runtime is as feature rich than unity runtime.
Can i do everything in blueprint ?
Can i make atlas a runtime for optimisation ?
Can i change slot color at runtime ?
I saw a lot of feature inside unity but unreal documentation seem poorer.
Where can i look for what can spine runtime can do ?
I already know i can dig in c++ but i dont really want to, for now.
Thanks.