Ok. My apologies, somehow deleting the spine animation from the 4.2 scene and adding it back has solved the issue. Only 4.3 doesn't work. 4.2 seems to be working fine.
Godot 4.3 Spine runtime web export error
Sjunior3d Do you see a red colored message that web_nothreads_debug.zip
and web_nothreads_release.zip
are missing in the export window as shown below?
If so, please rename web_debug.zip
and web_release.zip
in the export template folder toweb_nothreads_debug.zip
and web_nothreads_release.zip
, respectively. You can open the folder via the Open Folder
button on the export template manager window:
This should result in a successful export. If it still doesn't work, please let us know.
It works like a charm!
Thank you very much!!!
@Misaki Sorry for coming back to this thread, but I have one more question. Using this fix I was able to export my Godot game with Spine for Web for desktop and android, but it is not working on Iphone (however it works fine in iPad). So, based on the files we have renamed, I believe it has to do with the theads enabled or disabled and the checkbox on the export dialog window not doing anything, right? Is it a known problem is it something fixable?
Sjunior3d Hmm, I see, when Thread Support
is turned on, web_debug.zip
and web_release.zip
are required. I apologize, but I missed this point. The issue ticket related to this issue has not yet been closed, so I will add something about this there: EsotericSoftware/spine-runtimes2627
@Sjunior3d could you please elaborate. I'm having difficulty following which platform combinations work and which don't.
You build for:
- web
- desktop (windows, linux, macos)
- android
- iOS
You say it is not working for iOS? Or do you mean that the web build is not working in Safari on an iPhone?
@Mario I am building for web. And it wasn't working on Safari/ Chrome or Firefox (iPhone). Upon further investigation, I discovered it was a problem with Godot itself, not spine runtime. Sorry about that.
Got it! Thanks for reporting back.
Sjunior3d Did you find any solution for the web build to work on Chrome and Firefox on iOS? I'm having this problem. Where would I indicate this issue?
fredericoraiss Sorry for the trouble. We have already worked to resolve this issue, but it appears that the template containing the fix was not built properly. See the following issue for more information: EsotericSoftware/spine-runtimes2684
Here's the latest run. Once it completes, the template pack should include the threading-enabled web templates as well:
EsotericSoftware/spine-runtimesactions/runs/11912589016