When I tried to use the physics constraint, the gravity is going up instead of down when imported to Godot.
Step by step recreation
- In Spine, Create a bone with physics constraint
- Set gravity to 100
- Export and load it into Godot
- When spawned or played in Godot editor, the bone goes up instead of down
Example project
- Spine : gravityspineproject.zip12kB
- Godot : gravitygodotproject.zip14kB
Spine version 4.2.20
Godot version 4.2.2