Hello,
in my project i am using UniversalRenderPipeline/Spine/Skeleton Lit shader. Shadows & lightning works fine. But i want to add some fill effect with a custom color, when character is attacking/getting dmg etc.
Before i added lightning i was using Spine/Skeleton Fill and properties "Fill Phase" and "FillColor" don't exist in new shader.
Properties "Light Color" and "Dark Color" don't work as expected.
I am new to Shaders & ShaderLab, so my question is - is it easy and possible to make this 2 shaders combine?