Hi, I'm writing to ask for your help with a rendering issue.
I'm trying to use a 2D character in a 3D world. When the character enters the water, the reflection of the water is not displayed correctly, as shown in the following image.
I've checked the documentation and adjusted the render queue to alphaTest, enabled the Depth Write option, and set the Z spacing value. With these settings, the reflection of the water is displayed, but there is a aliasing effect, as shown in the following image.
I've also seen the following in the documentation:
I would appreciate your help in resolving this issue. Thank you.(This article was translated by ChatGPT. If anything is unclear, please let me know.)