• Editor
  • Bug - View in editor is too close.

Hi all,

Happy new year!

I hope this year we can finally squash this bug ( ^ - ^ )

This particular bug has been a splinter in my finger through various iterations of Spine.

In older versions of Spine, I was able to zoom out quite far, in order to get a better view when animating.

It was great.

In the recent version of Spine all my older files are impossible to work with, because it's zoomed in super close.

I sent an email to you guys regarding this bug a couple of years ago and was suggested to change the bone scale.

I have yet to get it working. Can someone tell me what I'm doing wrong?

Please see the movie below regarding what I mean.

Any help would be greatly appreciated.
Thanks all

If there could be a setting to allow us to zoom out even further than the current restrictions, that would be super helpful.

I'd imagine it's a matter of increasing the float value range for the camera viewport sliders.

It might seem like a trivial thing, but it would make a huge difference between me being able to work with my older files or not able to work with them. (T -- T)

Thanks again for the support

Setting bone scale < 100 would be for projects that work at smaller than typical scales. That doesn't make sense for you, as it seems you use very large images. Note there's not really a reason to use such large images in Spine. You can use different size images in Spine versus at runtime.

For your projects, to zoom out more you'll want to set the bone scale > 100. You can set it as high as 800, which should provide plenty of overhead to zoom out. When zoomed all the way out at bone scale 800 there are around 62,000 pixels vertically for a 1440p monitor.

Hi Nate

Thanks for the reply.

I was using the bone scale incorrectly.. For some reason I thought going lower was the answer. =(
I set them at 800 and can now see the older rigs fully now.

Thanks for the clarification.

And yes you're right. I shouldn't have made the images so large. These characters were made when I was still learning Spine. The thinking was to import characters at their original scale, then resizing later on when it was time to optimize\ finalize characters.

You can use different size images in Spine versus at runtime.

I tried resizing the Spine PNG images after rigging, but I recall it messed up all the rigs\meshes. =(

Anyways going forward I'll have to keep the images much smaller.
Thanks for the help!

Glad that worked!

FWIW, you can export to JSON and then when you import it again specify a scale. That will let you use the same rigging with different size images.
http://en.esotericsoftware.com/spine-import#Scale

Thanks for the tip! Ok I'll bookmark the link. 🙂