Hey there,
Can you guys help me out here, we're a bit stuck in figuring out a strange result in Unity. Spine file is 4.1, Runtime is 4.1. Exported with animation clean up turned off. You can see in the screen recording the right foot is distorted- but there is no visible distortion in Spine. In addition, the left foot uses the same system, but looks fine, and the right foot works fine in most animations, including other animations that also use transform constraint keys on the bones. Any guidance on what's going on here would be very appreciated, thanks!