Hi, we are developing a turn based game where the characters only move forward and backwards. Our investors recently suggested that we use root motion so the characters won't "slide" like they are on ice. We have never done that, so we are trying but the documentation on that is somewhat scarce and we can't get it done. We added movement to the character animation instead of leaving it in place, then in Unity we added the SkeletonRootMotion component, selected the root bone, and then we previously moved the characters with tweens from point A to point B in a given time, but is that even compatible with the root motion? Or should we be moving the character only with the animation movement and check the character position over time? If that's the case, how can we have different animation speeds depending on the distance and the time, if possible?
Thanks a lot!