Hi, I'd like to be able to see the mesh deformations while painting weights. Is there a way to do that?
Is there a way to see the triangles while skinning?
Sure, it's very common to switch to animate mode and create an animation that moves your skeleton to the extremes you want to support. You can then adjust the weights and quickly see how they perform. You can also use the Preview view.
Hey Nate, I still don't see the tessellation triangles. I see the edges I created but I'd like to see the rest of the mesh.
Ah, I see. There's not an official setting to show triangles, but you can run Spine from the command line like this:
Spine --mesh-debug
1 parameter will show triangle lines always. You can also use the parameter up to 3 times to show more and more mesh information:
Spine --mesh-debug --mesh-debug --mesh-debug
Exactly what I needed. Thanks Nate!